This character is 5,557 polygons (10,302 triangles) with a 2048px color map. I also made Normal and Roughness maps, which can optionally be used at half resolution.
This character includes bones for facial expressions.
I made idle, walk, and run animations, as well as some expressive reactions.
This model is based off of an illustration by A G Radley.
I used this character as an opportunity to experiment with creating layered clothing, cloth physics in Unity, and ledge-climbing animation.
This robot was practice creating a model from an original concept sketch.
5000 polygons, Vertex colour only, 3 animations, made in 12 hours.
The character was created from an original illustration.
5,200 polygons, vertex coloured, with two animations.
This character model was created as fan art for the game Moon Hunters, from an illustration from the game.
I created these two characters for my game Ship Wrecked, based on concept art that my friend created for me.