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    • Sculptures
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Elliott Davis

  • Games
  • 3D Art
    • Characters
    • Sculptures
    • Process
  • Blog
  • Contact
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Characters


Featured
Recycler
Recycler

This character is 5,557 polygons (10,302 triangles) with a 2048px color map. I also made Normal and Roughness maps, which can optionally be used at half resolution.
This character includes bones for facial expressions.
I made idle, walk, and run animations, as well as some expressive reactions.

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Crustpunk

This model is based off of an illustration by A G Radley.

I used this character as an opportunity to experiment with creating layered clothing, cloth physics in Unity, and ledge-climbing animation.

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Robot

This robot was practice creating a model from an original concept sketch.

5000 polygons, Vertex colour only, 3 animations, made in 12 hours.

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Screen Shot 2015-10-12 at 11.08.20 PM.png
Demon

The character was created from an original illustration.
5,200 polygons, vertex coloured, with two animations.

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Teller Roa

This character model was created as fan art for the game Moon Hunters, from an illustration from the game.

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posedbirbs.png
Ship Wrecked Birds

I created these two characters for my game Ship Wrecked, based on concept art that my friend created for me.

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Modelling Process
Sculptures
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