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Elliott Davis

  • Games
  • 3D Art
    • Characters
    • Sculptures
    • Process
  • Blog
  • Contact
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Characters


Featured
Recycler
Recycler

This character is 5,557 polygons (10,302 triangles) with a 2048px color map. I also made Normal and Roughness maps, which can optionally be used at half resolution.
This character includes bones for facial expressions.
I made idle, walk, and run animations, as well as some expressive reactions.

Crustpunk

This model is based off of an illustration by A G Radley.

I used this character as an opportunity to experiment with creating layered clothing, cloth physics in Unity, and ledge-climbing animation.

Robot

This robot was practice creating a model from an original concept sketch.

5000 polygons, Vertex colour only, 3 animations, made in 12 hours.

Screen Shot 2015-10-12 at 11.08.20 PM.png
Demon

The character was created from an original illustration.
5,200 polygons, vertex coloured, with two animations.

Teller Roa

This character model was created as fan art for the game Moon Hunters, from an illustration from the game.

posedbirbs.png
Ship Wrecked Birds

I created these two characters for my game Ship Wrecked, based on concept art that my friend created for me.

Modelling Process
Sculptures
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